Showing posts with label escape from tarkov map. Show all posts
Showing posts with label escape from tarkov map. Show all posts

Tuesday, August 18, 2020

Escape from Tarkov Error 260 | Servers Temporarily Unavailable


It’s not always easy being an Escape from Tarkov fan. Sometimes the game glitches or crashes; other times it won’t load, or simply refuses to connect. In the case of error 260, it seems as if the game can’t even contact the servers. What does Escape from Tarkov error 260 mean, and what should you do when you find the servers temporarily unavailable? Read on to find out.

Escape from Tarkov | Error 260 Servers Temporarily Unavailable

Escape from Tarkov error 260 servers temporarily unavailable
Escape from Tarkov error 260 appears when the game client cannot reach the game’s servers. That’s why the message says “servers temporarily unavailable.” Most of the time, error 260 appears during unplanned server outages.
Error 260 is very closely tied with error 213. In fact, both errors tend to appear around the same time and under the same circumstances. As you may expect, both of these errors show up when servers go down.
Fortunately, neither error 260 nor error 213 correspond to any problem with the game client itself. Breathe easy: There’s probably nothing wrong with your PC. These errors both correspond to server-side network issues, and they tend to appear when an update to Escape from Tarkov is being deployed.
As such, there’s nothing you need to do to fix error 260. You’ll be able to reconnect to the game once the game’s servers have stabilized. However, if you suspect that your game software or home network is causing the issue, it’s worth checking on the current server status. Websites like DownDetector can help you rule out any local issues, and the Battlestate Games Twitter account will keep you up-to-date on any planned server maintenance.
If you run into Escape from Tarkov error 260, don’t fret. The servers are temporarily unavailable, either for maintenance or due to an unplanned outage. You should be able to reconnect to the game as soon as the servers come back online.

Saturday, August 1, 2020

Is Escape From Tarkov Coming to Steam?

Escape From Tarkov has been dominating the Twitch scene recently, but if you check Steam to try to get in on the action, you won’t find anything. If it’s not on PC’s biggest storefront, then where is everyone getting Escape From Tarkov on PC?

Is Escape From Tarkov on Steam?

Escape From Tarkov is currently not available on Steam. Because the game is still in beta, it’s only available through its own launcher. The game is definitely coming to the platform sometime in the future, but considering how long the game has been in beta, it’s likely that the schedule has shifted around a bit since the developers last mentioned it.
When asked about a Steam release in a 2016 interview with Wccftech, developer Pavel Dyatlov explained that the tactical shooter will make its way to the platform once the full release happens. “We will first release the game on our platform and then we will launch on Steam, that’s the plan,” said Dyatlov. Dyatlov also toyed with the idea of Escape From Tarkov coming to PlayStation 4 and Xbox One, but he then clarified console ports will only happen after the full PC launch if they do become a reality. With development taking longer than expected, console ports have gotten more and more unlikely, but a Steam release is still very much on the way according to an FAQ on the game’s official website.
As for a release date, the FAQ states that the game will undergo some beta testing on Steam, meaning it will probably be released there sometime before the full 1.0 launch. It’s also worth noting that both versions of the game will share the same servers, so the playerbase won’t be divided based on their launcher choices. Despite a lengthy period of radio silence on the topic, Escape From Tarkov is in all likelihood still slated to get a Steam release in the future, although an exact timeframe still remains to be seen.

Tuesday, July 28, 2020

Escape from Tarkov - The power and price of popularity

I watched more Escape from Tarkov before I played it. A hugely popular Twitch Drop event from late December to early January finally convinced me to buy in, and during my first game all I could think of was:
"His palms are sweaty, knees weak, arms are heavy ..."
Yes, Eminem's opening line in "Lose Yourself" more than adequately describes the feeling Tarkov invokes as a realistic, high risk-high reward survival game.
I loaded in and encountered a player quite suddenly after they jumped a fence. After a brief battle, I emerged victorious, greedily scooping up their loot for myself, fully intending to add their stuff to my stash after I extracted from the map.
Shortly after, I was eliminated while running around, sent back to the loading screen to try again with my loot, which used to be someone else's loot, now in the hands of the player that took me out.
My next game I took it slow ... deliberate, silent -- annnnnnnnd I'm gone. I never even saw the player.
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It is the hardest game I have ever loved, and its unique gameplay loop, depth and strategy have pushed it into the limelight, captivating streamers and audiences alike. But captivation and calamity often go hand-in-hand in the gaming and streaming world. Server crashes and disconnects, lag spikes and rubber banding, excessive queue times, and an influx of cheaters from China (a region notorious for cheating in online games) accompanied the game's rise.
Sound familiar? A gritty, fun FPS in which a sudden pop of popularity exposed bugs, problems and exploits the developer wasn't ready for? If you're thinking PUBG, we're on the same page.
"It's unlike any other game I think right now," said Benjamin "DrLupo" Lupo. "You can play it a bunch of different ways. You can play it super fast and you'll get punished for it sometimes or you'll win big, or you can play super slow. It has thriller-style mechanics, as you're seeing high tension gameplay."
Lupo is one of the many streamers who have reaped the rewards of Tarkov. He was an early adopter, playing the game about two years ago, which has given him a leg up on in-game knowledge. He knows the loot, the builds, the maps, the common tactics used ... and it all comes together for an entertaining, educational stream.
Because of this, his viewership has more than doubled, he said. Prior to Tarkov, his focus was on Fortnite, in which he was pulling around 5,000 to 7,000 viewers on average. Not only has Tarkov made Lupo a more common streaming name, but the viewership has remained in those double digits after the Twitch Drop event that thrust Tarkov into the mainstream.
"I've wanted this for such a long time, for this game to get noticed in a way that I feel like it deserves," he said.
This isn't the first time a game has taken over the streaming kingdoms, either. The aforementioned PUBG took center stage in 2017. Fortnite made its mark in 2018 behind the AAA studio Epic, capitalizing on its status and resources to produce a largely bug-free, cheater-free, unique, and ultimately fun (read: hugely monetizable) battle royale experience. Now, it seems to be Tarkov's turn in 2020 (it's important to note that the game is advertised as still in beta).
And much like games before it, the popularity has grown to a point where third-party competitions have cropped up. Boom.tv just held its first Code Red $10,000 Escape from Tarkov tournament. The winner was the one with the most roubles (in-game currency) at the end of eight hours of playing (you could only sell to vendors), and dog tags (player-only items you loot off players you eliminate) were worth 200,000 roubles a pop.
Lupo took third, while Australian streamer Pestily took first. Other top streamers like Jaryd "Summit1g" Lazar and Guy "DrDisrespect" Beahm also participated, keeping Tarkov on the top of Twitch for most of the day's tournament. It's unclear how future Tarkov competitions will play out, but for a first attempt, it was a pretty unique take, especially in the era of battle royales like Apex, Fortnite and PUBG.
The developer and publisher of Escape from Tarkov, Battlestate Games, is made up of about 100 people. Front-facing Nikita Buyanov is leading the charge, and even with a few years of work behind the game, BSG was not prepared for how successful the Twitch Drop event would be.
"When the drops event started, the server overloads began and we were busy with work," he said." "It was already clear that EFT was at the top, everyone started posting about it and paying attention to it, but we were not up to it. Therefore, unfortunately, it was not possible to fully experience [the moment the game became popular]."
Twitch Drops allow viewers to earn in-game items by watching streamers play the game. Tarkov's event reportedly pulled in over 30 million hours viewed, with 8.3 million objects handed out. This tabulated to over 1,000,000,000 roubles.
"There was an exact understanding and forecast that the growth of players will happen, but it was difficult to predict what numbers will be exactly," Buyanov said.
Buyanov recalls the rise of PUBG, and the problems that came with it, saying Tarkov is experiencing the same kind of popularity spike. "Indeed, there are examples of projects that have become very popular and experienced problems. Our precautionary measures led to the ability to have everyone set and ready at their battle stations. And this continues up to this day we have to work at night and on weekends."
Unfortunately for Buyanov, they do not deal with the lines connecting the client and servers, saying if the "the servers, data centers, and their employees were ours, of course, the situation would be much better." Servers are continually added, and the game becomes more stable each week, but more problems rear their ugly head -- cheating will always be a concern, something PUBG had difficulty addressing for a while until they introduced region-locking (Battlestate says they have region-locked Asia and utilize BattleEye to combat cheaters). Even today PUBG continues to battle cheaters, performance issues post-updates, and most recently, DDoS attacks.
Despite the exposed digital shortcomings, the game has only continued to grow, and with that growth comes more eyes and critique in the real world. For example, an interview from 2016 was unearthed and quickly circulated where a Battlestate employee stated that Tarkov is only a place for "hardened men" and they "came to the conclusion that women are not allowed to be in the war."
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This was not taken well by the internet, and BSG issued an apology and clarification, saying the employee was "reprimanded and properly instructed."
Battlestate Games@bstategames
Regarding the 3 years old article with points about women in EFT. The answers were done by one, not a key BSG employee which probably were misinterpreted and as a result didn't reflect the official position of the company, that we always respected women in wars and military women
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Still, Tarkov does not have plans to put women in the game as playable characters. On this, Lupo said he's more concerned about balance and competitive edges, but added games can be viewed as art, and it's up to the artists to create and the audience to respond.
"Ultimately, the game that they are making, and I think people sometimes lose sight of this, a video game can easily be viewed as art," he said. "You ever play Bastion? Bastion is an absolute work of art. It's beautiful. This is just as much a work of art, it's just a different art style, and if Battlestate thinks that their piece of art they are making shouldn't have XYZ thing in it, no matter what it is, it's up to them, not us. On the other side of that, it's up to us to react in whatever way we see fit. That could be that we like it, that could be that we're mad about it. I just want to play the game because I think it's fun."
It's tough to say how long the popularity of Tarkov will last, when everything will be fixed, or if the next big streaming game will come before that happens. Lupo streamed the first Destiny for a year and a half because it was good for business. That kind of wear-and-tear can visually impact a streamer and his or her audience, so introducing something that holds the attention of the streamer and the audience like Tarkov is just the injection some streamers needed -- as long the game continues to get better.

"It captivates the viewer in a way that nothing else really has in a long time, I think, from what I've seen," said Lupo. "That's my opinion."

Tuesday, July 21, 2020

Escape from Tarkov devs reveal more changes after 12.6 patch

After over a year of waiting, Escape from Tarkov players were finally given the chance to start from a level playing field after Battlestate Games implemented a full character wipe on May 26.
The long-awaited wipe was not the only thing added to the game, however, as they also made many changes, that were well received, during the latest patch.
Battlestate Games
New gunsmith and looting changes have also been added in the follow-up changes to patch 12.6.
Escape from Tarkov’s 12.6 update introduced many new changes such as adding captchas to the flea market to reduce suspicious activity, as well as some new gameplay features and bug fixes.
  • Read More: Clever Escape from Tarkov trick to level up faster with no therapist
Battlestate devs were not finished there, however, and surprised fans by revealing that they had brought about some more improvements on May 31.
The EFT devs shared that they had made changes to the mechanic’s gunsmith quests and to some of the traders’ offers, which will help players a bit more during the early stages of their playthrough.
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Some changes right after the 12.6 hit
- Mechanic's gunsmith quests now start from LVL5 (was 10)
- Changed many traders offers to be more easy-to-buy in early game (mk12 gasblock on LL1, Glock and magazines for It for roubles, increased restock count for various popular items
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As well as increasing the restock count for many of the go-to items on the market, they revealed that they had made some looting improvements as well in the follow-up patch.

Saturday, July 18, 2020

Escape From Tarkov Patch 12.6 Wipes Character Data, Items, And Progress

Escape From Tarkov went down for a few hours on Thursday, May 28 to deploy patch 12.6 (0.12.6.7456), a major update to the early access shooter that included a global wipe of character data among several other changes, additions, and bug fixes. The massive reset erased all player progress, including level, trader rep, and any items stored in your stash, keeping only weapon presets and examined items saved in the handbook.
While the routine wipe was one of the major highlights of the latest Tarkov update, it's not the only thing that patch 12.6 brings with it. A captcha has been added to the flea market as an extra measure against bots, all stashes (no matter which Escape From Tarkov edition you have) have been increased by an additional 20 cells, and players now have the ability to lean while prone. Five new parts for the AR-15/M4 are also available to scavenge, but cannot be purchased from traders. The update also modifies a few quests and brings a number of optimizations, AI improvements, and bug fixes.
Leading up to the most recent wipe, Battlestate Games also temporarily reduced shop prices and unlocked all trader levels, allowing every player to access high-level weapons and gear before the wipe took place, in a kind of "post-wipe event." Patch 12.6 marks the first Escape From Tarkov wipe since October 2019.
Find the full patch notes for this latest Escape From Tarkov update below, or read them on the game's official website.

Escape From Tarkov Update 12.6 (0.12.6.7526 Patch Notes (May 28)

  • This update wiped player levels and stashes. Only weapon presets and examined items in the handbook were kept.

Added

  • "Captcha" was added to the flea market.
  • If there are suspicious actions at the flea market and in the trade, a captcha may appear.
  • If you enter the captcha incorrectly three times, the account will be blocked from accessing the flea market for 5 minutes, after which you will need to enter the captcha again to buy the item.
  • Each subsequent three times incorrect entry will increase the time of the ban.
  • Access to trading will not be banned, but it will require entering a captcha.
  • All stashes, for all editions, increased by 2 rows (+20 cells)
  • Improved the display of objects via thermal imaging devices. Through thermal imagers, now, as in real life, it is impossible to spot through the glass.
  • Ability to lean while prone
  • Added the first iteration of Steam Audio, aimed at improving the positioning of sound in game, it can be turned on with the option “Steam Audio: Binaural audio” in the game settings. This option is disabled by default.
  • Now you can't sell items that were not found in raid on the flea market . This rule will not apply to weapons.
  • When combining stacks of items found in raid with items not found in raid, all items will receive not found in raid status.
  • Items that are placed in a secured container get the status " found in raid” only when you exfil the location with the status “Survived” (“Ran through” is not counted).
  • When you exit with the status "run through” or death, all items in your inventory that you brought out lose the "found in the raid” status
  • If you enter a raid with items that have the "found in raid” status, the items lose this status.
  • When buying an offer from the flea market, the item also loses the "found in raid” status
  • The quest reward obtained by completing a quest, crafted in the hideout, the Drops, and items obtained through the scav box will have “found in raid” status
  • All the Fence's goods will not have "found in raid” status
  • A large number of UI layout edits and UI bug fixes
  • The resource of items (fuel, medicine, etc.) is now displayed in the flea market interface
  • Now the currency icons at the flea market are colored differently
  • 5 new parts for the AR-15/M4, not available from merchants (you will have to search for them on locations and in the inventory of bots)
  • New character tops and bottoms
    • BEAR - top " Tigr”
    • BEAR - pants from " Zaslon” equipment kit
    • USEC - Urban Responder
    • USEC - Deep Recon pants
    • Scavs - Motocross Jacket
  • New gear

Optimizations

  • Various CPU optimizations
  • Sound optimizations
  • Optimization of casing, muzzleflashes
  • Optimizing the creation of decals

AI improvements

  • Improved behavior of ordinary scavs, now they can cooperate
  • Fixed a bug that when a player falls into the bot's legs, the bot can’t hit him
  • Fixed a bug where the Gluhar and his guards did not react to the enemy
  • Fixed a bug where the Gluhar did not react to shots and the death of his guards
  • Fixed a bug where the Shturman's guards did not take their positions
  • The Sturman's guards will no longer rush between points while in peaceful behavior
  • Bots no longer attack a player scav who has killed another player scav (the aggressor)
  • Increased variety of bot patrol routes on locations

Fixed

  • A bug where the border of the interface elements were twitching
  • The mastering counter is now updated during the raid
  • One of the bugs where player did not hear the fall of the grenade
  • Ripples in the FLIR thermal imager
  • Bug that would cause inability to open the inspector of items on quest items
  • One of the bugs of incorrect calculation of the amount of money when purchasing an item
  • Bug when a grenade would not fly through the window if you throw it too close to the window
  • A bug where the character could pass through obstacles if player would switch to melee weapons while checking the weapon's fire mode
  • Bug when the image in the inactive optics was frozen if several sights were installed
  • Bug of inability to complete the quest if the player lost the connection to the server at the time of selecting the quest item
  • Bug when the sight image was frozen after reconnect
  • Visor audibility sounds, prone movement, third-person character shortness of breath
  • Bug when a character could move to a prone position while jumping
  • Blocking the examining of items if the player has started examining an item in the handbook
  • Movement bug, when a character could increase their speed as a result of running and jumping
  • A bug where the reconnect while indoors led to the fact that all sounds were not switched as indoor sounds
  • Bug when there was no animation for a melee attack while prone
  • Bug when a broken visor was visible against the background of the preset or modification screens in the Hideout
  • Spamming AI error on the server, related to searching the bot's path
  • Spamming error on the client “Graphics.CopyTexture called with null destination texture” when opening inventory
  • Lack of sound when switching magnification on some scopes
  • Error when the storage time of items in the email displayed a negative value when opening the window or receiving the mail
  • Bug that didn't display the list of friends for invite to the group dialog
  • Bug that caused deleted messages to appear in the dialog after sending new messages
  • Fixed incorrect position of the “Old school" bottom clothing icon
  • Various other bug fixes
  • A large number of fixes on locations (culling fixes, physical colliders, visual bugs, etc.)
  • Various localization edits
  • Various fixes in the animation system
  • Various network fixes
  • A large number of various technical fixes aimed at increasing the stability of the game

Fixed at the flea market

  • Layering of the offer description in fleamarket UI
  • Bug of deducting twice the number of items from the merchant, when buying two items
  • Bug of overlapping the drop-down list of filters with elements of the offer list interface
  • Improved display of the purchase limit
  • Displaying the maximum number of items when purchasing a single offer with multiple items
  • Bug of inability to buy several items for barter

Fixed in presets

  • Bug for selecting blocked offers, if you put a checkbox when purchasing items for a preset “Select all”
  • Flea market interface block, when purchasing preset items, as a result of an error
  • Various other fixes

Changed

  • Removed the audio notification about the completion of crafting during the raid
  • Now you can't throw grenades while sprinting
  • Changed the conditions for the status “Survived”. Now you need to stay in the raid for at least 10 minutes or gain at least 600 XP before leaving the location.
  • Increased the amount of experience required for the first 20 character levels
  • Simplified Jaeger's quests
  • Changed various old quests, new rewards have been added
  • A large number of rarity edits and chances of items spawn
  • Increased the variety of items spawned in loot containers
  • Improved the quality of loot issued for a successful extraction with a friendly Scav
  • Various changes in the characteristics of items
  • Various changes in the equipment of bots and the player scavs
  • Various changes in loot spawn points locations