Showing posts with label Eft hacks 2020. Show all posts
Showing posts with label Eft hacks 2020. Show all posts

Monday, August 10, 2020

Is Escape from Tarkov free-to-play?


Is Escape from Tarkov free-to-play? This question has been on many players’ minds after hearing about the game or watching it on streams. After all, some of the hottest games in the world right now are using the free-to-play model. But is the same true for the Battlestate Games first-person shooter? Is Escape from Tarkov free, or will it launch as a free-to-play game?

Is Escape from Tarkov free-to-play?

is escape from tarkov free to play
ALSO: How to download Escape from Tarkov
Some might think it’s a bit silly to ask if Escape from Tarkov is free, but the question is valid. The game has been wildly popular on streaming platforms such as Twitch or Mixer, which lumps it together with games that are actually free-to-play, such as Fortnite: Battle Royale or Apex Legends. Still, this is just a matter of association, not an indication of how much the game costs.
Escape from Tarkov is currently available for preorder purchase in four different editions. The price starts at $44.99 for the Standard Edition and goes all the way up to $139.99 for the Edge of Darkness Limited Edition. Regardless of which version you choose, the game will come bundled with an assortment of different equipment and items. For more details, check out our guide detailing the Escape from Tarkov price and bundle differences.
Sorry, folks: Escape from Tarkov is not free. Don’t let its association with other free-to-play games confuse you, as you’ll need to spend money if you want to download and play it. If buzz around the internet is any indication, the game is well worth the purchase. But if you’re still on the fence, try watching some streams to determine if Battlestate Games’ FPS release is right for you.

Thursday, July 30, 2020

What is Escape From Tarkov? – Escape from Tarkov Guide

According to its About page, Escape from Tarkov is a “hardcore and realistic online first-person action RPG simulator with MMO features and a story-driven walkthrough.” It’s a shooter with persistent character inventory and loadouts, a base-building feature, and tough-as-nails gameplay. Despite having not officially released yet, the game has gained a significant online presence thanks to YouTuber and influencer endorsements, which has many new players diving in to the game.
Despite the preemptive popularity of the game, it’s not immediately apparent what exactly it is. Yes, it’s a first-person shooter, but developer Battlestate Games’ description includes a lot of jargon that reads like nonsense if you’re simply trying to glean the basic gameplay loop. In this guide, we’ll explain what exactly Escape From Tarkov is, and hopefully reveal why is has so many people talking.

What’s a Tarkov?

Escape From Tarkov takes place in the fictional Norvinsk region between Russia and Europe. Ongoing armed conflict has caused mass evacuation of the city of Tarkov, and as a player your aim is escape with as much loot as possible without dying.
The core gameplay loop of Escape From Tarkov takes place in matches that Battlestate calls “raids.” In any given raid, the primary goal is to escape the map. A close second, though, is to gather as much loot as possible. Each map is a large, complex environment with many buildings to explore, with piles and piles of loot to find. You’ll want to collect the best gear you can and make your way to one of the map’s exit points. If you die, though, you’ll lose everything on your body.
Each map is populated by a bunch of AI soldiers called SCAVS. Killing a SCAV gives you access to their precious gear. Early on in your Escape From Tarkov career, this is most likely to be your primary method of earning new equipment. There’s a twist, though: SCAVS will sometimes be player-controlled enemies rather than AI-controlled.
Outside of raids, you have a persistent inventory of everything you manage to loot. This is where you’ll keep your most precious belongings, like keys to hidden areas, ammo, rare weapons, and more. You can also take specialty containers into raids, which serve as a sort of insurance against losing it.

Emphasis on “Realistic”

Beyond the push-your-luck elements of simply participating in raids, Tarkov features some downright hardcore gameplay mechanics. Battlestate’s description of “realistic” is very apt here. In-game, you’ll need to monitor your character’s hunger, thirst, endurance, and relative health. The are many different kinds of medicine in Tarkov, each of which assists with a different aspect of your character’s well-being. Additionally, you can break your character’s limbs, which will negatively affect your running speed or steady aim.
There are lots of other elements to keep in mind as well, such as your gear’s condition, bullet physics, various character actions like leaning and stance transitions, and a lot more. There isn’t much in the way of a heads up display in Tarkov, either. In fact, you’ll have to manually check your gun’s stock of ammunition, it’s tendency to jam, and more.

Economics, Baby!

Escape From Tarkov features a fully player-driven economy. It surrounds the in-game auction house, an MMO-style marketplace where players can post gear for sale. Play the market right and you’ll find yourself swimming in riches. Be careful of what you buy, though—you need to be aware of an item’s condition to be sure that you’re not being swindled. Just like the shooting mechanics, the auction house is truly unforgiving.
And that’s a general rundown on what Escape From Tarkov is! Did this get you interested in the game? Let us know in the comments section!

Friday, July 24, 2020

Escape From Tarkov devs reveal Flea Market changes in June 19 update

Escape from Tarkov devs Battlestate Games have revealed a few changes to the Flea Market following the most recent technical update, though, some fans aren’t too pleased with what has been changed. 
With Escape From Tarkov being ever-changing, Battlestate Games are continually new updates to add new content, make sure that things run smoothly, and generally ensure that the shooter and looter title is balanced for both new and veteran players.
However, their most recent technical update has sparked a little bit of backlash after the devs decided to make some pretty big changes to the way the Flea Market works – specifically, with what items players can sell.
Battlestate Games
The Flea Market and Traders are used to build up cash in EFT.
With the technical update dropping on June 19, the devs noted that now, players can only sell guns on the flea market if they were found in a raid. On top of that, the ability to barter with the flea market is also limited to items that are found in a raid. 
  • Read More: Escape from Tarkov devs reveal new map & changes for patch 12.7
This means that items that are looted following a kill on another player, are no longer eligible to be sold on the flea market. This has, obviously, upset a few players who had modeled their play style around killing enemies and selling the unneeded gear. 
Battlestate Games@bstategames
The technical update is complete.

Changes:

1. From now on you can sell guns on the flea market only if it was found in raid.
2. Barter on the flea market is only possible with found in raid items.
3. Various technical improvements of anti-cheat system https://twitter.com/bstategames/status/1273982581562884096 
Battlestate Games@bstategames
In 15 minutes, we plan to perform technical update of the game to improve the stability.
Maintenance will take about 2 hours #EscapefromTarkov
1,138
9:10 AM - Jun 19, 2020
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Some players suggested that the flea market would completely become a thing of the past because of these changes as it has pretty much become rendered useless.
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  • Read More: Surv12 and Vaseline crafts added to Escape From Tarkov Medstation
Others pleaded with the Devs that an update should be made to make enemy gear count as  ‘found in raid’ items so that they can continue to play in the same way as before, but, perhaps, cut the prices of those items.
WayTooBasikkTTV@WayTooBasik
Replying to @bstategames
In the next update we will be removing the flea market and in 12.8 there will no longer be any loot or traders.
166
9:17 AM - Jun 19, 2020
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Royal@Royalxkillerx
Replying to @bstategames
You need to make it so if you kill a pmc there loot is considered found in raid, cause logically if you kill and get there loot in raid you technically found it in raid, it would make fighting so much more with it
39
9:18 AM - Jun 19, 2020
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However, some fans backed the changes from Battlestate, noting that the game is purposefully meant to be difficult and that these changes only ramp up the difficulty.
bobbleheadztv@bobbleheadztv
Replying to @bstategames
i love those complainments about this, but do they all know that this is a HARDCORE shooter, there are not much casual things, rip those casuals and go play cod :) (german english is best english!)
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9:16 AM - Jun 19, 2020
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Jc Custer@Jcuster28
Replying to @bstategames
The complaints make me laugh. Game is supposed to be hard. The game is built for you to die and not make it out. When you do you can still USE the PMC'a you killed gear or sell it to traders. Maybe make traders give more money or make ammo cheaper is only thing I'll give into
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9:34 AM - Jun 19, 2020
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Of course, with the changes only being in their infancy, it’s unknown as to whether or not the devs have considered reverting things.

We’ll just have to wait and see if it turns enough players off of playing Tarkov to be considered a major problem.

Wednesday, July 8, 2020

Escape From Tarkov has sent me on a long quest for some toilet roll


Deep in a rusting warehouse, in a broken Russian state, I scope around a corner and stumble across the site of a massacre. Four, no, five bodies stretch the length of the hall, slumped and discarded. After reeling from the dead I click into Tarkov mode… Someone in that pile might have a roll of toilet paper!


Though there is no military value in bog roll, Escape From Tarkov thrives on loot. All the gruff men scouring the levels, with their carefully arranged layers from a tactical Urban Outfitters, are basically popping out for something from the shops/corpses. It might play a bit like a survival shooter, and it might also feel like a battle royale game, but “winning” is simply a case of getting out of the vast levels with more stuff than you entered with. You don’t need to be the last man standing, but you do need to have netted something for your time.

In my opening days as a scavenger, a roll of two-ply with a puppy on the wrapper was about all I could focus on. It was an easily understandable requirement in an otherwise baffling game. Vendors in Tarkov will often require additional items to trade alongside rubles. I wanted an armoured vest, and the vendor needed some loo roll and soap alongside payment. Hygiene is important, especially during an apocalypse, and somehow, somewhere I’d already found some soap.



So I had a purpose, which was good because it was a rare moment of clarity in a game that thrives on obfuscation. When you’re asked to Escape–as the title behooves you to do–you need to work out where the unflagged escape routes are (there are in-game maps, but every single person in the community will tell you to use the game’s wiki). Looting requires you to take the time to uncover what you’re looking at, leaving you in prime position to be turned into a corpsey lootbox for someone else to rifle through. It’s chaos! I chose to focus on that single item, hoping I’d learn the rest of the game by Andrex osmosis.

Each round has a time-limit hanging over you like someone banging on a toilet stall demanding you hurry up, but it’s not a swift game. It’s built for stealth, with a control scheme that plays like an accessible Arma. Stances and speed are adjusted in small degrees. As I traipsed across the warehouse strewn Customs map, I learned that running full pelt around the map was a sure way to get dead. Then I learned that doing the same, but crouching, just made you dead in a more compact position. It was starting to feel like the only way I would escape would be to load into the level and run straight for an exit. I tried that. I did not make it. Death was around every corner, hidden in every shadow, squatting in every bush. You don’t learn by doing; you learn by dying.



And using the internet. Google told me the dorms in the Customs map was a known loot haven. There’s no guarantee with RNG, but I figured that there was a good chance that I’d uncover my totemic toilet roll in that squat little collection of buildings. I somehow made it there alive, and snuck in. Like dorms everywhere, they’re incredibly unwelcoming. Dark, claustrophobic, and a place where high-level NPCs spawn. I stalked the corridors, cracking doors and checking rooms, closing them as I went, because I was taught to be respectful even during an apocalypse. I found piles of crap and burnt-out detritus, but no loo roll. When I discovered a body pile on the roof it was full of worthless military doodads. This is a world with more shotguns than sponge soft shitter sheets.

So I backtracked downstairs and froze: half the doors were now open. I wasn’t alone. I crouched and backed up the corridor as another player emerged. He was zig-zagging, checking every room. I settled into a prone position and watched, fascinated. He never once looked at me. He wasn’t aware he was being watched. It was like looking at myself many deaths ago. This is how I learned that you really, really need to take your time and plan every step as you hunt for loot. What a clumsy idiot I must have been! A walking target, crazily mumbling about commodes. I can feel all those crosshairs converging on me as I type this…



Then the door into the building opened and another played entered. I shot at him and missed, the guy I had been tracking dropped back into a room, and the new player shot me in the face. I’m not sure there’s even a lesson in that. It just happened. Maybe if I’d had the toilet paper I’d have been more cautious and let them fight each other while I tried to make myself smaller and less shootable? I’ve since stalked around Tarkov as stealthily as the controls will allow. I still died in a garage with a hand full of rubles and no poop paper, but at least this time I saw my murderer for more than a second. We even engaged in a what could charitably be called a face-off.

In a way, Tarkov reminds me of One Red Paperclip, a website where a guy started out with a paperclip and traded his way up from it until he owned a house. Risking life and limb for a roll of toilet paper is just the start. With the TP, I can trade onwards and upwards, to the point where I’ll be able to fit out my hideout with a room that generates toilet paper. That’s the dream. The hideout also has the capability to store a BitCoin mine, but right now that’s so far off that it might as well be a time machine. Or a bidet.

For now, I’ll keep playing. There’s someone out there in the same position I’ve been in. Zigging when they should be crouching, zagging when they should be trying to work out what grip fits perfectly on an HK 416A5 5.56×45 assault rifle by searching the wiki on their second monitor. I hope I find them, if only to see if they have a roll of two-ply on them. I still really, really need it.